Visualizing presentation
Although I'm decidedly not going adventure game/point-and-click with Carmen (anytime soon, at least), I figure I should at least bear in mind having some kind of UI for presentation's sake. So I spent a good chunk of yesterday looking at that, realizing I can't go David Carson/Ray Gun with it, and weighing various grunge-inspired color palettes and visual elements against being too jarring/drawing attention away from the text.
Since the player takes on the role of the "gumshoe" (criminal justice major) in the game, subdued and hand-drawn simplicity seemed to work for the elements. After putting together the mock-up, I also toyed with moving away from completely drawn rooms to collaged and drawn-on rooms, more in line with what I saw in student-run arts&lit magazines back in the day. I like the result, but I'm not committed yet to completely redoing all of scenes. Yay for CC0, though! Six photos for the parking lot scene and two for the UI.
Carmen
Status | In development |
Author | cherrymacka |
Genre | Interactive Fiction |
Tags | Female Protagonist, First-Person, Lesbian, LGBT, Non violent, Point & Click, Text based, Yuri |
Languages | English |
More posts
- Picking pathsSep 11, 2019
- Back at it again! ...now with InkSep 07, 2019
- Pinning Down Scenes and SettingSep 09, 2018
- Story inspiration and writing roadblocksSep 04, 2018
- Game Jam and a little planSep 03, 2018
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